![]() ![]() The demo at PAX West featured a huge cast of party members gathered in rapid succession. Developed by Lab Zero Games, known predominantly for the fighting game Skullgirls, Indivisible in an RPG, but also features solid platforming and a combat pace that almost makes it feel like an action game. Indivisible has been in development and in playable demo form for years, but we still get excited whenever we get a chance to play it. I can't wait to experience her full adventure in December. The game is beautiful, especially in motion, and even in my short demo on the PAX floor, it made me feel mournful about Gris' journey at times, and hopeful at others. After moving past the crow, I explore underwater areas where Gris swims at high speeds and is even able to leap out of the water with enough momentum. I also unlocked an ability that turns my dress into a giant block which can be used as a downward slam, or to help me stay put when the crow screams at me. There are no enemies, but I do encounter an inky black crow that chases me as it morphs in and out of existence. As she moves through the world she collects fireflies which create new platforms to jump on, and intermittent groups of red butterflies signal the opportunity to do a massive leap high into the air. The demo opens with Gris singing mournfully in the palm of a giant dilapidated humanoid statue before venturing out into the strange abstract world. As Gris, the game's protagonist, you are spreading color into a bland world. Gris is Spanish for grey which ties into the goal of this beautiful platformer from developer Nomada Studio. Publisher, Annapurna, has so far focused its efforts on more artistic games telling emotional stories with interesting art, so it's cool to see it put its weight behind something a little more focused on mechanics and multiplayer. The art style looks a little bit like Metal Gear Solid 1, playing off the nostalgia of the PlayStation 1 era, but plays with the speed of a modern shooter. And don't worry – there were plenty of inappropriate drawings all over the ground, too. In our demo, the devs drew arrows and lines on the map directing us to the locations we needed to protect. The levels are procedurally-generated and before the match you get to look at the map, prepare your weapons, and even drawn out tactical plans that actually appear on-screen while you're walking around. ![]() And also share this game with your friends.Due Process is a tactical first-person shooter that gives players all the tools they need to plan a perfect five versus five match. P.S: If any players want to leave any tips in the comments, they are encouraged to do so. No mather what, good luck with your project guys. ![]() Some games get "lucky" and "explode", but one thing i've seem to make sucess is timed opened serves/scheduled beta test where people are "forced" to play all at the same time giving the illusion of a larger player-base, however I don't know if in your case closing the servers is still an option. ![]() Launching a multiplayer game is very hard mostly because of player base. I recommend (after handing out more keys) making some kind of announcement like "community meet-up/let's play togheter" for like a weekend with bonus xp or limited time unlocked skins to make people come and play togheter, then if all goes well people will tend to stay. Sometimes I get some lag but I think it's cause I can't get it to make it fullscreen(so fix that).įinally and most important, giveaway more keys, make competitions on social media for keys and spread out the word more for this game, cause right now there's noone here. However I can't seem to be able to change the default resolution(1280x720) neither from window to fullscreen. Hi guys! Just wanted to tell this game is very nice. ![]()
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